Founded: November 12, 2010
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Hardeners to use:<br><br>Guristas - Kinetic/Thermal <br>Serpentis - Thermal/Kinetic <br>Blood Raider - Thermal/EM <br>Sansha's Nation - EM/Thermal <br>Angel Cartel - Kinetic/Explosive/Thermal <br>Minmatar Fleet - Thermal/Explosive <br>Amarr Navy - EM/Thermal<br>Mercenaries Comander/Over Lord - Kinetic/Thermal<br>Mercenaries Wingman Some Named - Explosive/EM<br>Angels/Gist - All types of damage <br>Blood raiders/Corpus - EM/Thermal <br>Guristas/Pith - Kinetic/Thermal <br>Sanshas/Centurian - EM/Thermal <br>Serpentis/Core - Kinetic/Thermal<br>Thukker - Exp/Kin<br>Drones - All<br><br>Anomalies:<br>-Smallest to Largest Site - Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum<br>-Easiest to Hardest Site - Forlorn > Forsaken > HIdden<br><br>1 au = @150 k km<br>3 au = @450 k km<br>5 au = @750 k km<br>8 au = @1.20 b km <br>10au = @1.50 b km<br><br>Max Scanner Range = 14.413 AU<br><br>...