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Deep Space Apple Association

Deep Space Apple Association [Y5X7V]

CEO:
Founded: April 29, 2017
Members: 2
Tax: 7%

<font size="12" color="#bfffffff">Deep Space Apple Association is primarily an Academy for new &amp; old players alike. Its main purpose being to learn &amp; teach especially the combat oriented aspects of eve. The operations carried out here are, in essence, based on voluntarism - perhaps with a few exceptions.<br> To place some perspective on the nature of our early squad structures; we operate primarily in Wolf-Packs, which serve both themselves &amp; sometimes function as support for our allies.<br><br> New Players Benefits; Medal System;<br> - In Order to Operate efficiently, We thrive to achieve a mutually beneficial symbiosis between newer &amp; older players, one way we might succeed in doing so is by a rank/medal system, in which Theory &amp; Experience marks the Will of the Hunter.<br> An Example Could Be;<br> - Raider ; Little to No Experience<br> - Wolf ; (to some degree) Proven him/herself in Action, familiar with basic PvP functions<br> - Lion ; Capable Wolf-Pack Operator, Willing &amp; Well both Alone and in Groups.<br> - Dragon ; a True Hero in Deep Space<br>Example end///<br> Real Roles:<br> * Light Tackler, often a fast frigate with modules like webifiers &amp; warp scramblers/disruptors to keep the targets in place, cheap to replace.<br> * Heavy Tackler; Heavily Tanked Tackler, often a Plated Cruiser or passive/active battlecruiser(or bigger)<br> * E-war Tactician ; Capable of utilizing Electronic warfare like; ECM, Sensor Dampeners, Target Painters, Tracking Disruptors &amp; Energy Neutralizers<br> * Logistic ; Remote Repairer ("Healer")<br> * 'Glass' Cannon ; Good DPS skills &amp; fit at the expense of low EHP &amp; Tank<br> * Bait ; Heavily Tanked, Low/Medium Damage output - Similar to a Heavy Tackler but less "fishy"<br> *Booster/Link ; Fleet skills trained; working towards warfare link modules that boost the overall abilities of the fleet,squad&amp;/wing)<br> *Scout ; Familiar with Dscan, fast to "map" movement in nearby systems in order to gain a better perspective, secondarily a light tackler.<br><br> *Cloaky Combat Scanner ; Requires experience and quite a bit of skill, but capable of locating targets in deep space by the usage of probes<br><br> *Sniper - Long Range Assault Unit<br><br>_ _ _ _ _ <br>We also offer acces to Lucrative Ore &amp; therefor, in terms of industry &amp; exploration we have a few additional "role focus lines"<br> - Miner<br> - Manufactorer/Industrialist<br> - Hacker<br> - Hauler/Freighter<br> - Research Specialist(blueprint oriented)<br> - Salvager ( especially great at gathering resources for Rig Production)<br> - Planetary Colonizer (Building Mining outposts on Planets, often for the goal of producing POS fuel on a local basis)<br> - POS Specialist ( For setting up &amp; operating Player Owned Structures )<br> - Lunar Locater &amp; Starbase Defense Tactician, a scout with the purpose of locating lucrative locations rather than targets &amp; threats.<br><br>_ _ _ _ _<br><br>ISK rewards during Operations are, if lucrative, split equally between all participants. <br> <br> Hope to see You Soon!<br>Respectfully </font><font size="12" color="#ffffa600"><loc><a href="showinfo:1377//96538178">Morpheus Nostromo</a></loc></font>

Corporation Pilots

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